What School Leaders Need to Know About Digital Technologies and Social Media Edited By: Scott McLeod and Chris Lehmann
Foreword by David Warlick
From Syllabus: Students will each be responsible for reading, learning, summarizing, presenting and leading a discussion on several chapters of What School Leaders Need to Know About Digital Technologies and Social Media during each class. The number of chapters assigned depends on the number of students enrolled in class.
Please post a short summary for each chapter and the presentation you used in class.
Chapter 1 - Blogs - Jeff Summary: A blog is short for an "web-based log or journal." (p.4) They are great for the classroom because kids are not just writing for their teachers, but for the entire world. Because of this, kids will put more effort into their writing, but also have the opportunity for authentic feedback from a bigger audience than ever before. Teachers should first find a blogging forum, many of which are free, and then set up a blog for the class. Once students submit blogs, teachers should review them before they are posted to the web. To make projects more authentic, teachers should expand the audience of their class' blog, which can be as simple as connecting with other classes in the building, to finding experts in the field to comment on students' posts. Teachers need to be careful when using blogs, because when student work is public there can be legal ramifications (not to mention copyright issues).
Presentation:
Chapter 2 - Wikis - Ben Summary: In Chapter 2, starting on page 13, A "Wiki" from "What school leaders need to know about digital technology and social media" refers to the following definition provided by Wikipedia. "A Wiki is a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a text editor." (Wikipedia, 2010) “Wikis can simplify educators’ work by holding common items together without requiring sophisticated programming knowledge.” (McLeod, Scott, & Chris Lehmann, 2010) For example, Wikis can help with planning a lesson, putting together different documents, organizing thoughts, and keeping a database for later use. Teachers can use sites like Wikispaces and Wetpaint which offers Wikis for them to use at home and in the classroom for lessons. The book told us that Wikis are almost limitless. Our imagination is the only thing that holds us back or helps us to construct masterpieces.
To view the full presentation, click on the link below.
RSS stands for Real Simple Syndication. It is basically a way to subscribe to media that you are interested, and have it land in one place. Our chapter says its like having a “Daily Me”. With RSS you can subscribe to anything you like, and wherever there are any updates or posts it is sent to your RSS reader.
Using RSS is free to join and use. As the name implies, it is also really easy. Some of the best RSS aggregators are Google Reader, page flakes, and net vibes. In order to subscribe to something, the media has to be RSS enabled. It is just some basic code that allows for aggregating, and users can usually tell if media is RSS ready by an orange box with 3 waves.
RSS allows you to subscribe to all sorts of media including photos, news articles and videos. RSS is great because it is like getting a free daily newspaper with only the things you want.
The focus of Chapter 05 the integration of Digital Video into the classroom. Needleman provides many arguments throughout the chapter in support of his vision. First, he cites the affordability of digital video cameras in the classroom over the past decade. He then argues that video production can be beneficial for both gifted students and those who are typically considered to be underachievers. Needleman adds that video production allows teachers an opportunity to teach media literacy, which is not all that different than traditional reading comprehension. Needleman's focus then shifts to a "how to" modality for teachers who wish to adopt digital video in the classroom. The latter sections of the chapter cover copyright guidelines, the basics of film making, making curriculum connections, and posting videos online.
Chapter 6 - Virtual Schooling
To be determined....
Chapter 7 - One-to-One - Dianne Summary: "One-to-One programs - a digital assistant, preferably a laptop or a tablet, in every student's hand - are the holy grail of educational technology infusion."(pg75) Along with a 1:1 program comes a lot of planning and change in the way teaching and learning occurs within a district. There are many questions that must be answered on the way to a 1:1 and a variety of different answers, depending on the school and community.
Chapter 8 - Free and Open Source Software - Chris Summary:Free and Open-source Software refers to software programs which are released on the basis of being "free" and open sourced. In terms of being "free," this does not necessarily refer to the cost of the software, but more directly at the notion that users are free and able to copy and re-use the software at their discretion; there is not a limited number of licenses or users per unit. (think freedom of speech, not free food). Open-source refers to the software program being released with users ability to access the source code. Because of its liberal licensing, the primary benefit of Free and Open-source Software is the ability and granted right for any capable user to use, copy, study, modify, improve, and/or customize the software's design and functionality. These factors lead to affordability and customization, which makes it an attractive option for technology coordinators and school districts.
Chapter 10 - Social Bookmarking - Julie
Social Bookmarking is a tool that allows users to save website links to one spot, which can be accessed from any computer. Individuals can share links with friends and view their friend's saved links. It promotes collaboration, allows a sharing of resources, and introduces people to new trends or information.
Chapter 13 - Online Tool Suite - Julie Online Tool Suites is a collection of web based applications that allow people to create, share, and collaborate with one another through the internet. Applications include spreadsheets, word processing, electronic presentations, and calendar tools. These applications can be accessed from any computer connected to the internet. It is a great tool to support students, teachers, and administrators. Most online tool suites are easy to use and allow people to have a central place to store or share information. One example is Google Apps for Education. It is a free service that provides email, calendars, word processing documents, website, and many other tools to school districts.
Summaries and Presentations for Chapters 9-17 will be completed in this Google Presentation
Chapter 9 - Educational Gaming - Greg
Chapter 10 - Social Bookmarking - Julie (extra)
Chapter 11 - Online Mind Mapping - Mike
Chapter 12 - Course Management Systems - Jeff
Chapter 13 - Online Tool Suites - Julie
Chapter 14 - Twitter - Chris (extra)
Chapter 15 - Online Images and Visual Literacy - Ben
Chapter 16 - Mobile Phones and Mobile Learning - Ben (extra)
Chapter 17 - Social Networking - Chris
Edited By: Scott McLeod and Chris Lehmann
Foreword by David Warlick
From Syllabus:
Students will each be responsible for reading, learning, summarizing, presenting and leading a discussion on several chapters of What School Leaders Need to Know About Digital Technologies and Social Media during each class. The number of chapters assigned depends on the number of students enrolled in class.
Please post a short summary for each chapter and the presentation you used in class.
Chapter 1 - Blogs - Jeff
Summary: A blog is short for an "web-based log or journal." (p.4) They are great for the classroom because kids are not just writing for their teachers, but for the entire world. Because of this, kids will put more effort into their writing, but also have the opportunity for authentic feedback from a bigger audience than ever before. Teachers should first find a blogging forum, many of which are free, and then set up a blog for the class. Once students submit blogs, teachers should review them before they are posted to the web. To make projects more authentic, teachers should expand the audience of their class' blog, which can be as simple as connecting with other classes in the building, to finding experts in the field to comment on students' posts. Teachers need to be careful when using blogs, because when student work is public there can be legal ramifications (not to mention copyright issues).
Presentation:
Chapter 2 - Wikis - Ben
Summary:
In Chapter 2, starting on page 13, A "Wiki" from "What school leaders need to know about digital technology and social media" refers to the following definition provided by Wikipedia. "A Wiki is a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a text editor." (Wikipedia, 2010)
“Wikis can simplify educators’ work by holding common items together without requiring sophisticated programming knowledge.” (McLeod, Scott, & Chris Lehmann, 2010) For example, Wikis can help with planning a lesson, putting together different documents, organizing thoughts, and keeping a database for later use. Teachers can use sites like Wikispaces and Wetpaint which offers Wikis for them to use at home and in the classroom for lessons. The book told us that Wikis are almost limitless. Our imagination is the only thing that holds us back or helps us to construct masterpieces.
To view the full presentation, click on the link below.
Chapter 3 - Podcasts and Webinars - Julie
Summary:
Presentation:
Chapter 4 - RSS and RSS Readers - Mike
Summary:
RSS stands for Real Simple Syndication. It is basically a way to subscribe to media that you are interested, and have it land in one place. Our chapter says its like having a “Daily Me”. With RSS you can subscribe to anything you like, and wherever there are any updates or posts it is sent to your RSS reader.
Using RSS is free to join and use. As the name implies, it is also really easy. Some of the best RSS aggregators are Google Reader, page flakes, and net vibes. In order to subscribe to something, the media has to be RSS enabled. It is just some basic code that allows for aggregating, and users can usually tell if media is RSS ready by an orange box with 3 waves.
RSS allows you to subscribe to all sorts of media including photos, news articles and videos. RSS is great because it is like getting a free daily newspaper with only the things you want.
Presentation:
Chapter 5 - Digital Video - Greg
Summary:
The focus of Chapter 05 the integration of Digital Video into the classroom. Needleman provides many arguments throughout the chapter in support of his vision. First, he cites the affordability of digital video cameras in the classroom over the past decade. He then argues that video production can be beneficial for both gifted students and those who are typically considered to be underachievers. Needleman adds that video production allows teachers an opportunity to teach media literacy, which is not all that different than traditional reading comprehension. Needleman's focus then shifts to a "how to" modality for teachers who wish to adopt digital video in the classroom. The latter sections of the chapter cover copyright guidelines, the basics of film making, making curriculum connections, and posting videos online.
Presentation:
Chapter 6 - Virtual Schooling
To be determined....
Chapter 7 - One-to-One - Dianne
Summary: "One-to-One programs - a digital assistant, preferably a laptop or a tablet, in every student's hand - are the holy grail of educational technology infusion."(pg75) Along with a 1:1 program comes a lot of planning and change in the way teaching and learning occurs within a district. There are many questions that must be answered on the way to a 1:1 and a variety of different answers, depending on the school and community.
Presentation:
One-to-One Computing on Prezi
Chapter 8 - Free and Open Source Software - Chris
Summary: Free and Open-source Software refers to software programs which are released on the basis of being "free" and open sourced. In terms of being "free," this does not necessarily refer to the cost of the software, but more directly at the notion that users are free and able to copy and re-use the software at their discretion; there is not a limited number of licenses or users per unit. (think freedom of speech, not free food). Open-source refers to the software program being released with users ability to access the source code. Because of its liberal licensing, the primary benefit of Free and Open-source Software is the ability and granted right for any capable user to use, copy, study, modify, improve, and/or customize the software's design and functionality. These factors lead to affordability and customization, which makes it an attractive option for technology coordinators and school districts.
Presentation:
Chapter 10 - Social Bookmarking - Julie
Social Bookmarking is a tool that allows users to save website links to one spot, which can be accessed from any computer. Individuals can share links with friends and view their friend's saved links. It promotes collaboration, allows a sharing of resources, and introduces people to new trends or information.
Chapter 13 - Online Tool Suite - Julie
Online Tool Suites is a collection of web based applications that allow people to create, share, and collaborate with one another through the internet. Applications include spreadsheets, word processing, electronic presentations, and calendar tools. These applications can be accessed from any computer connected to the internet. It is a great tool to support students, teachers, and administrators. Most online tool suites are easy to use and allow people to have a central place to store or share information. One example is Google Apps for Education. It is a free service that provides email, calendars, word processing documents, website, and many other tools to school districts.
Summaries and Presentations for Chapters 9-17 will be completed in this Google Presentation
Chapter 9 - Educational Gaming - Greg
Chapter 10 - Social Bookmarking - Julie (extra)
Chapter 11 - Online Mind Mapping - Mike
Chapter 12 - Course Management Systems - Jeff
Chapter 13 - Online Tool Suites - Julie
Chapter 14 - Twitter - Chris (extra)
Chapter 15 - Online Images and Visual Literacy - Ben
Chapter 16 - Mobile Phones and Mobile Learning - Ben (extra)
Chapter 17 - Social Networking - Chris